So it is a good idea to start your spell casters with as much of the appropriate ability as possible.
When you increase a character's spellcasting ability by training, he will have to buy the spell. Every character with spell casting ability starts knowing all spells at level one, which can be cast with the ability he has. The most important skills for Warriors are Strength, Dexterity, Endurance and one weapon skill. Each custom built character starts with Endurance 3, Strength and Dexterity 2, Intelligence, Mêlée Weapons, Pole Weapons, Bows, Thrown Missiles and Tool Use 1 and 65 Skill Points you can distribute. The predefined characters are naturally quicker but defining your characters yourself is much more flexible. When creating a party I always use custom built characters. It goes without saying that you should not waste mind crystals on party members that you intend to replace with NPCs The same goes for Mind Crystals: do not use them until you have bought five levels (if possible).
If for instance you decide that it is really worth while reading the tome in the Crypt of Drath which gives 2 points Magery but takes one point Intelligence, you should only do so afer having bought 5 levels of Magery from Khoth. Since skills can only be bought upto level 5, you should (as far as possible) buy the first 5 levels before using a mind crystal or setting off the special encounter. There are also abilities like Go Beserk or Lay on Hands which can only be obtained from Mind Crystals or through special encounters. Some skills can be bought (see Special Skills), some can be learned from Mind Crystals while others can be obtained through special encounters.
If you ask to buy healing from a healer he/she will pay 60% of the face value of everything on your inventory, independent of your bartering skill or reputation.Īlthough there are no Unlimited Item Resellers as in A3, it is possible to increase the number of arrows or bolts in your possession: if you sell a single arrow to a shopkeeper he or she will offer a whole batch (6 or 10) for resale. There is however another rather curious way of turning loot into hard cash in Avernum 1. Many shopkeepes will offer you a price between 25% and 60% of the face value depending on your reputation and bartering skill. When you have cleared out a hostile dungeon you will want to turn your hard won loot into cash. I have compiled a list of all these people and places under the heading " Shops and other Stuff in Avernum". In every friendly town you will find tradespeople who will sell you their goods, mages or priests who will teach you spells or other people like sages, healers or innkeepers who will offer you a range of services. Will you be the first person to escape from Avernum? But first, they need a hero, they need inspiration, and, most of all, they need someone who can find an escape route. There are those who wish to struggle against this injustice, who wish to return to the surface world and to fight against tyranny. You have been sentenced to life imprisonment in the caverns, eventually to die there, forgotten and unmourned.īut you need not accept your fate. This is your punishment for not fitting in, for speaking out against the powers that be, for being an inconvenience to the government of the cruel Emperor Hawthorne. You have been cast down into the dark, volcanic pits of Avernum, filled with foul monsters, constant warfare, and thousands and thousands of your fellow prisoners. You have been banished to the underworld, never to see the light of day again. Towns (friendly and hostile) | Shops | the other Games Getting Started | Known Lands | Strengthening the Party | Major Quests | Loose Ends | Great Quests Navigation: General Hints | Party-Building